
Resource collected by solar/fusion plants rather than a limitation on what >Total Annihilation but it does not play enough of a role in the game, inĪctually, energy played a different role in TA. >That concept was implemented to some extent in
Command and conquer generals zero hour keyboard controls how to#
Of problems - however, most developers don't know how to properly write an I do know that a proper implementation of energy might not have these kinds Work for individual units to simulate supply ranges and the like, it risksĬausing the player to be rendered helpless when they receive a sudden I wouldn't be comforatble with this concept for an RTS. >activity or you can use what you have to disrupt your opponent, long as You can save energy for some later flurry of The total amount of energy which can be stored is determined by >short amount of time unless you have a large quantity of energy stored >flow into your energy bar and you're not going to do a whole lot and a >capacity of the energy bars is also predetermined. >would have an energy bar which is filled at a predetermined rate. >A player should be allowed to move quickly if he However, a prebuild phase similar to Metal Fatigue a player who plateaus his base to make it unreachable by User editable starting terrain would help correct thatĮditable terrain could be a bit too complex, and can lead to potential >take years, but you want players to be able to build their own Of course you don't want construction of a large building to >That's sounds like another good reason for user editable starting Total Annihilation but it does not play enough of a role in the game, in That concept was implemented to some extent in You can save energy for some later flurry ofĪctivity or you can use what you have to disrupt your opponent, long as The total amount of energy which can be stored is determined byĮnergy bar capacity. Short amount of time unless you have a large quantity of energy stored A slow rate of energyįlow into your energy bar and you're not going to do a whole lot and a TheĬapacity of the energy bars is also predetermined.

Would have an energy bar which is filled at a predetermined rate. A player should be allowed to move quickly if he Lethargic moving units and long build times? Instead, why not use energy Messing with the speed control is unrealistic also. User editable starting terrain would help correct that Take years, but you want players to be able to build their ownĮnvironment.


That's sounds like another good reason for user editable starting > games often have very unrealisitic build times, movements speeds, > current speed is the "real, accurate" time/speed is ridiculous. > Slowing it down a bit is still real time combat. > give an advantage to the player who is more dexterous, over a playerĪnd clicking fast is not to be confused with thinking fast. I think his (if I'm not mistaken) is expressed accurately/concisely likeĪ perceptive person who is new to the genre. > but the original poster does have a point. Archived from groups: -n-conq.games.strategic ( More info?)
