
You want them to work with any controller you plug in? So if you add it to /opt/retropie/configs/all/retroarch.cfg Sorry, bare with me, I might have a complete misconception. I am putting it in each individual file in the /opt/retropie/configs/all/retroarch-joypads/ folder # input_disk_next said in PSX emulator only loading certain i am not putting them in the /all/retroarch.cfg because that limits you to 1 controller. Can the same lines you showed me above be added to the retroarch.cfg or does it need to be in the controller file to work? # Toggles eject for disks. Here's what I see in the retroarch.cfg all file that's similar. I am not sure but does adding those lines to the all/retroarch.cfg accomplish the same thing for all controllers but you only need only add them once or am I still missing part of how you're doing it? I put them in the /opt/retropie/all/retroarch-joypads/ files And these are hotkey buttons so they dont interfere with your standard buttons. I dont want to be limited to using one controller for all of them. pbp files with the PSX2PSP v1.4.2 application for Windows.ĮBOOTs are also often smaller than CD images, so could be a good option if you're tight on said in PSX emulator only loading certain inam adding them to each specific controller since they all have a different button layout and these are needed for turbografx 16, sega cd, 3do, and dreamcast. bin/.cue does not work, try the EBOOT version.ĬD images can be converted to EBOOT. This is the easiest way to play multi-disc PlayStation games on RetroPie. These are also known as PSX2PSP files, used to play PlayStation 1 games on the PSP. pbp files, which are EBOOT-format PlayStation executables. I would also guess the Playstation emulator automatically switches discs as needed since I think PSXPSP can bundle up to 5 discs into one image. Is it similar with the RetroPie Playstation emulator.ĭoes the naming convention allow for spaces if it can be renamed for RetroPie. When using a custom firmware Playstation (hacked) you leave the file as eboot.pbp but put them in folders named after the game. pbp format do you rename it (can it be changed from eboot.pbp default or does it boot from that name specifically) or can you put the games in subfolders under PSX. I was wondering if you have more than one game in. It did save a few hundred MB of space when converted which is a small bonus. It's not part of the distribution package. Another mandatory file you need to hunt down to perform the conversion is base.pbp (it fails without it and needs to be placed in the "psx2psp_v.1.4.2\files" folder).

I created a eboot.pbp image from a multi-disc game using PSX2PSP. What I was referring to is a game image file.
